

#Outriders ps5 series
The head-to-head between PS5 and Xbox Series X is interesting in that two machines that have thus far shown similar capabilities are utilised in different ways in this title. We also noted that some aspects of draw distance and foliage density were pared back, but while noticeable, it's not a deal breaker. Performance is the lowest of the bunch here, bottoming out at 45fps and generally losing a fair amount of consistency in the process. Kicking off with Xbox Series S, the new entry-level Microsoft machine operates with dynamic resolution scaling with a 900p to 1440p range, but still seems to use TAA upscaling to 4K.

Watch on YouTube Here's a detailed breakdown of the Outriders demo, tested on all of the new consoles along with Xbox One X.ĭoubling frame-rate is the way forward for the new hardware then and for a shooter like this, it's definitely the right call with tighter and crisper response and a smoother appearance overall - but the extent to which 60fps is delivered varies by the platform, and there are some curious choices here. However, the scope and quality of the visuals looks very close to what the new wave of consoles are delivering. On top of that are genuine performance drops, one to two second stutters at points and obvious texture pop-in. Xbox One X is the most powerful machine of the prior era, and Outriders is certainly an impressive looking experience: Unreal Engine 4's temporal upscaler delivers a 4K output, but native resolution rendering is dynamic - 1728p at the minimum, 1944p on the maximum.ģ0fps is indeed the target for the last-gen machines, but the action is not as smooth as it should be: improper frame-pacing sees new frames delivered at 16ms, 33ms and 50ms intervals for the most part, so there is a consistency problem there.

#Outriders ps5 upgrade
It's worth pointing out here that Outriders isn't a straight 'back compat plus' upgrade as far as we can tell, it is definitely a native PlayStation 5 application, but the overall effect looks pretty similar in that a 30fps experience on the last-gen machines has the frame-rate limiter removed, allowing what is effectively the same game to run at up to 60 frames per second. The key difference between the generations is very simple - frame-rate. We checked out the game on Xbox One X for a taster of the last-gen experience, then moved on to the new wave of consoles to see what's what - and the results are intriguing. All are hugely satisfying in their own right and combat is fast and dynamic, but it's fair to say that the experience varies significantly by the platform.

Within this advance sampler, users get a slice of the story, some side-missions, along with a chance to check out some fiery superpowers.
#Outriders ps5 full
Developed by People Can Fly, the demo is enjoying plenty of attention at the moment - allowing players to test out the first chapter, then roll that progress into the full game due early next month. Imagine the cover-shooting mechanics of Gears of War combined with four unique superhero classes and an open world layout with up to three player squads - and basically, that's Outriders.
