
I’m happy to support any developers trying to capture that special feeling, the one you feel when you’ve wandered into a sun-dappled glen with only the sounds of birds and a cool breeze as your companion.They were terrified. If anything, I need those quick getaways more than ever, especially as the weather cools down again. But if you have a higher-spec machine it might still be worth a look.Įven though more places are starting to open up to visitors and I find myself longingly browsing deals on travel websites, I don’t think my love of wholesome games with a strong sense of place is going away any time soon. When I looked at the comments a low frame rate seemed to be a common problem, one that the developers are working to correct. What ultimately stopped me wasn’t the short length of the demo, but the fact that at this stage it’s very janky. There are items to collect, tasks to perform and people to talk to, and I was eager to do so. And the story encourages exploration of the city, with a main character who rides around on a hoverboard (it’s the future, after all). Aha, I thought, a game that lets me explore a city I’m unlikely to visit any time soon! And it does lovingly recreate the buildings, tiled streets and canals of the Italian city - I can’t speak to its accuracy, but it feels close enough. One more promising game I took a look at was Venice 2089. They’re also easy to spot because they use a decidedly different color palette from more mainstream titles, embracing soft yellows and oranges and plenty of pink. I ended up gravitating toward itch.io, which trends more toward experimental thanks to its low barrier of entry for creators, and also has a wider variety of what are now called “wholesome games.” Games like Animal Crossing in that they engender warm, happy feelings with an emphasis on being nice or cute instead of mean or violent. Wide Ocean Big Jacket is another game I’ve played (and written about) this year with a similar feel, though more narratively driven.

And besides, I wanted to continue to travel, but now with an eye toward recapturing the look and feel of A Short Hike. I’m fine with being shown the door after the credits. However, reaching the peak is the end of the game - you could continue to explore, but I’ve never been a completionist. The magic of reaching the peak is akin to finding those one or two solitary moments in a public forest, when everything is beautiful and it belongs only to you. It’s a surprisingly apt recreation of a weekend getaway, even down to the glut of characters you bump into everywhere. You’re walking around a small island where there’s plenty of little trails to explore, beaches to comb and several islands you can swim to. My colleague Devindra wrote about A Short Hike earlier this year, and I gave that a shot, because it is, at its heart, a travel game.
#Forgotten fields trailer update
Update your settings here, then reload the page to see it. This content is not available due to your privacy preferences. What I ultimately wanted has been derisively called a “walking simulator.” No, what I needed was something more laid-back, something casual. But you also run the risk of being attacked, or falling off a tall building or cliff. I could spend days in Breath of the Wild alone, and I’ve always enjoyed the historical tourism of the Assassin’s Creed games. The idea of using video games as a way of “traveling” is nothing new, and plenty of games can scratch that itch if you like detailed world building. (Except without being able to actually enter the shops and museums.) I was missing the thrill of travel, which is to see new things. And the Manhattan of Spider-Man is, well, Manhattan.

The problem with these examples is that they’re overly familiar I built my Animal Crossing island myself, so there was nothing new to discover once I’d unlocked everything. And it was fun - if way more crime-ridden than the real thing and missing some important buildings like the Engadget office. When I found myself missing New York City, I ended up playing a lot of Marvel’s Spider-Man, thanks to its incredibly detailed model of Manhattan. Of course it wasn’t exactly the same, since I couldn’t go birdwatching or hiking or breathe in some fresh air. Like many others, I dove headfirst into Animal Crossing: New Horizons, making my island into a giant campground and picnic area of sorts - a replica of the parks I couldn’t visit now. But the itch to explore didn’t go away in fact it intensified as the months dragged on, and I’ve had to turn to video games to scratch it.Īt first my needs were relatively modest. I cancelled one trip to Charleston, South Carolina and didn’t even bother booking the others I had planned.

When even walking to the store can be a risky proposition, travel became one of those things I had to put on hold this year.
